![]() What you consider part of an object is not more explictly defined, and it will be up to the DM to. An argument could be made for Sorcerers, and perhaps Warlocks, however. 246) is: For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects. ![]() It isn't something for which you can take a class, because that implies a certain degree of understanding. It's throwing candles and eye of newt at a pentagram and seeing what sticks. Supernatural is synonymous with the occult. Regardless, the wizardly magic of D&D isn't truly supernatural. Its on you to prove that teleport in 5e isnt using what 5e says. WotC doesn't give us a list of formulae, but the fluff is clear on this matter. There is no velocity in D&D 5e and therefore no acceleration, momentum or kinetic energy. However, one of such a profession should be able to do so, as wizards must be able to summarize these spells in a written form that is reproducible by other wizards without deviation, barring personal notation differences. Presumably if the default position in the game is that these properties and underlying mechanics are well known, a consistent accounting for them can be found in the games default text.I am not able to do so, because I am not a wizard. Of particular interest are the underlying reasons that Invisibility and Greater Invisibility behave differently, especially with regards how Invisibility "knows" I'm attacking, rather than just swinging at thin air or just kind of waving my arms about. ![]() Using information found in the D&D 5e PHB (and DMG if you must), please explain to me the underlying mechanics of: In 5e living creatures are creatures not objects (dead creatures, however, possibly are objects depending on how you interpret Crawfords various tweets on the matter). ![]()
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